Ni'ah: Trials of the Past - Landscape Materials

Detailed lighting View - Lit View

Detailed lighting View - Lit View

Detailed lighting View - Lit View

Detailed lighting View - Lit View

Muddy roots

Muddy roots

Mud w/out water

Mud w/out water

Moss variations

Moss variations

Substance designer Nodes

Substance designer Nodes

Substance designer Nodes

Substance designer Nodes

UE5, Height blend landscape painting material set up

UE5, Height blend landscape painting material set up

Height Blend painting process, parameters showcase, Additional parameters added by VFX artist Daniele Ellimah

Gameplay montage - sound on!

Here is a breakdown of landscape materials I made for my final year project: Ni'ah: Trials of the Past. This was my first real experience with substance designer and I had quite alot of fun.! I made seven different materials that I could then use to paint the landscape in our game using height blend.
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Once again, a huge thanks to my team for the brilliant work and to my friends, family and lectures for their continued support, couldn't have achieved this with you guys! A link to the game for everyone to play will be available very soon!
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Core Team
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- Daniele Ellimah - Lead VFX/Tech Artist
https://www.artstation.com/ozdani
- Ikra Jeena - Art Director UI/Concept Artist
https://www.artstation.com/ikrajeena
- Kayan Goonathilaka - Environment Artist, Level Designer, Game Capture Artist
https://www.artstation.com/kayan_g
- Khang Ung - Lead Character/Creature Artist
https://www.artstation.com/kevin_ung
- Kristian Severn-Smith - Lead Props Artist & Branding
https://www.artstation.com/stylfbx
- Jack Jobling - Technical Animator/Rigger
@biibocc on Instagram https://lnkd.in/eafe8JkC
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Freelancers
- Jamie Van Der Heide - Concept Artist
@domovoi_draws on Instagram https://www.instagram.com/domovoi_draws/
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- Sarah Tse - Technical Environment Artist
https://www.artstation.com/sarah_tse

Date
May 20, 2026