Height Blend painting process, parameters showcase, Additional parameters added by VFX artist Daniele Ellimah
Gameplay montage - sound on!
Here is a breakdown of landscape materials I made for my final year project: Ni'ah: Trials of the Past. This was my first real experience with substance designer and I had quite alot of fun.! I made seven different materials that I could then use to paint the landscape in our game using height blend.
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Once again, a huge thanks to my team for the brilliant work and to my friends, family and lectures for their continued support, couldn't have achieved this with you guys! A link to the game for everyone to play will be available very soon!
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Core Team
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- Daniele Ellimah - Lead VFX/Tech Artist
https://www.artstation.com/ozdani
- Ikra Jeena - Art Director UI/Concept Artist
https://www.artstation.com/ikrajeena
- Kayan Goonathilaka - Environment Artist, Level Designer, Game Capture Artist
https://www.artstation.com/kayan_g
- Khang Ung - Lead Character/Creature Artist
https://www.artstation.com/kevin_ung
- Kristian Severn-Smith - Lead Props Artist & Branding
https://www.artstation.com/stylfbx
- Jack Jobling - Technical Animator/Rigger
@biibocc on Instagram https://lnkd.in/eafe8JkC
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Freelancers
- Jamie Van Der Heide - Concept Artist
@domovoi_draws on Instagram https://www.instagram.com/domovoi_draws/
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- Sarah Tse - Technical Environment Artist
https://www.artstation.com/sarah_tse