Environment and Lighting Artist specialising in real time world building, mood, and visual storytelling. I am currently a final year student at the University of Hertfordshire, graduating in Summer 2026, with a focus on shipping production ready scenes for the games and VFX industries.
My workflow centres on Unreal Engine 5, utilising modular asset creation, trim sheets, and cinematic lighting to build immersive atmospheres. I have experience delivering high quality environment art, as seen in my work on the industrial action RPG SIPHON, which was showcased at The Rookies 2025 and Gamebridge Cambridge 2025.
Technical Proficiencies:
Engines: Unreal Engine 5 and Unity.
Art and Modelling: Maya, ZBrush, Blender, 3DCoat, and Houdini.
Texturing and Shaders: Substance 3D Painter, Substance Designer, and PBR workflows.
Lighting and Cinematics: Lumen, volumetric fog, post processing, and colour grading